Now in Alpha!


Good morning, afternoon or evening itchio, before saying the news of sinner’s labyrinth, I would like to thank you all for all the support my game has received recently, of all my games this has been the most successful at launch time from the alpha, so thank you very much itchio people, I love you. Now let’s move on to the changes.

There are not many new changes, but some changes are:

-Now you can play with controller, gamepad (I think), joysticks and mobile. If you want to play on mobile go to the game settings and activate the mobile option. (There is a need to tweak things in the settings, aesthetically speaking.

-We’ve gone from pre-alpha to alpha, and what a difference there is, none.

-Now the game has gone from a resolution of 640 x 480 to a resolution of 720 x 480, it is not very noticeable graphically but it is when it comes to gameplay, allowing me to create larger and more complex maps.

-I have fixed some bugs, but not all, so if you find any bug, please, don’t be surprised, but report it.

-And finally, a new loading screen while loading the game, not much to look at, but there is a bit of lore.

That was it, I know it’s not been a big update but I’ve been busy lately, thanks again everyone for the support. See you always people of itchio.

Edit: the level 3 with mobile settings is bugged :)

Files

Sinner's Labyrinth v0.6.5.2.html Play in browser
Sep 23, 2022

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